Much as I think usability is the virtue we hold most dear, it’s likely playability instead.
That’s the restroom key at DevLocal where FileMaker-Seattle meets.
Are we all just frustrated game developers? I know that’s what first got me coding, and I wonder how much of that original impulse still motivates what we do. Is that why we’re so into the animations and effects afforded by FileMaker 13?
Is that why folks found FileMaker IWP so frustrating for so many years: because it could make nice *looking* apps but couldn’t make things that had nice behaviors? How does Web Direct score on behaviors vs appearances?
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I’m glad to know I’m not alone in this thought. When I picture a frustrated game developer nut house, I we we are not unlike Po’s father in Kung Fu Panda…
http://www.hark.com/clips/mytyshlwxz-but-dad-didnt-you-ever-want-to-do-something-else-something-besides-noodles
I’ve actually put two games together using FileMaker as the engine…